allegedprisoner: (When you're clouding up my mind?)
Luca Balsa, the "Prisoner" ([personal profile] allegedprisoner) wrote2020-05-24 01:30 pm

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NAME: Luca Balsa
TITLE: "Prisoner"
ROLE: Survivor

Once a promising young inventor, now an electrified shadow of his former self. He never gave up on his greatest invention, even in prison. Now that he's free, not much stands in the way of his goals... Right?

CANON: Identity V
CONTENT WARNINGS: Electrocution, Brain Damage, Memory Issues, Involuntary Manslaughter

© isopods



NOTE: Identity V is a mobile/PC game with a somewhat loose overarching plot. While I believe there is sufficient information to play this character as it is, new material is likely to come out. (Good thing Luca's memory is terrible, huh?)

DEDUCTIONS

BACKSTORY

Luca’s childhood is largely unknown to the public and he can’t remember much of it himself, but he comes from an aristocratic family. His father was a brilliant man, or so Luca assumed after he found three pages of an incomplete draft, but he lost his fortune to failed investments and had to sell his wife’s dowry to pay them off, causing his wife to die of shock. Luca could not forgive the damage his father had done to his family and future, so he ran away to seek his own success.

Even after what happened, he had a great interest in inventions. He was determined to finish what his father started himself, which led him to seek out Alva Lorenz. Lorenz, the city’s famed inventor, seems to have some ties to Luca’s father (and his manuscripts). It was no surprise that he eventually saw value in Luca and made him his apprentice. Luca had to give up one of his own manuscripts for the opportunity, but he was confident his own worth would exceed that of any document. Things started off so well, people assumed that young Luca would one day inherit the Inventor’s role...

Everything came crashing down as their experiments failed.

It started with an academic dispute. Lorenz claimed that someone broke into his laboratory and stole valuable research. Although police suspected this to be the work of Lorenz’ competitors, the great inventor blamed his own apprentice, calling him an ungrateful traitor and claiming he was selling his research to his competitors. Luca had a claim of his own, that the man he worked for was nothing but a fraud who kept stealing ideas.

Nobody knows the truth of the matter. Luca continued the experiments on his own, but... The last thing Luca remembers about his final experiment was Lorenz shoving him to the ground... While Luca was holding a live wire. The electricity went out of control and caused a horrible explosion. Three dead, two severely injured, one with minor injuries. Luca was among the survivors, though his injuries resulted in brain damage. Lorenz was among the deceased.

Luca was arrested for murder and conducting illegal experiments. He doesn’t remember how long he had been on death row, but someone finally pardoned him from the death penalty at the last second. Not that it did much good; he was still imprisoned and forced to do factory work, his wealth and possessions were sold off to compensate the inventor’s widow, his reputation was in shambles... And worst of all, he didn’t have the focus or funds to complete his own grand invention.

Things changed one day when he found a strange letter in his locker. Come to Otleus Manor, it read, you may win a fortune if you participate in our treasure hunting game. Luca jumped at the chance to turn his luck around and escaped prison to participate.

THE GAMES

We currently don't have much to go off lore-wise, but it's easy to draw some conclusions based on how the actual game was played and how some of the previous rounds played out in the story.

  • At least four survivors would arrive to the manor at a time.
  • They were told to keep up a diary on a regular basis and not leave the house.
  • Failure to follow the rules would result in punishment.
  • Their goal as survivors is to survive... The Hunters. Some of those hunters were in previous games. Some of those hunters should have been dead. Some of those hunters weren't even human.

    The actual gameplay consists of the survivors trying to decode a certain number of ciphers so they can power on the gates and escape. They must be careful not to get caught by the hunters, or else the hunters will tie balloons to them and drag them off to be tied to a rocket chair. If it sounds silly now, then it should be known that the chair and balloons seem to be a metaphor for more... Dangerous events. Thank you, censors!

    As a survivor, Luca has some special abilities listed below that make him suited for decoding ciphers quickly, which make him more of a hunter magnet in practice. We don't know much about who Luca was playing with lore-wise, but he must have managed to buy himself some time to rewire the mansion/playing area and get a connection between both gates established.

    ABILITIES

  • Circuit Control: Luca is so familiar with how electric circuits work, he is able to weasel his way into the electric system and rearrange the connections. In Identity V, this ability is mainly used to connect two ciphers and decode both of them simultaneously. However, as Identity V is set between the late 1800's and the early 1900's, Luca would not be as familiar with modern technology such as computers and wireless connections. He's a grease monkey, not a hacker.

  • "Conductor": The only good thing Luca got from that accident was the ability to hold an electrical charge. It builds up as he works, especially if he's using something that has an exposed wire or some sort of electric current.

    Once he's charged up, he can release this energy at will. He has no control over how much electricity is released, given that he releases the full charge all at once, but it's enough to stun someone for a short period of time, but the target will develop a resistance to the shocks if zapped multiple times. Also, once he's released the electric charge, he can't zap any more until he recharges.

    This clip is a decent demonstration of what this ability can do, except without the static magnetism and giant explosions.

  • Inventions: Luca mental capabilities may have deteriorated, but he's still smart enough to create some nifty gadgets if you give him enough time and resources. He knows how to McGyver a fuse box from scratch, at least... But his greatest wish is to complete that grand invention he and his mentor started. If only he had the funds to do so.

    WEAKNESSES

  • Memory Loss: The accident has left Luca with irreversible brain damage. His memory has deteriorated to the point where he easily looses track of time and much of his past is a blur to him. It will take him a little longer to recognize acquaintances.

  • Obsession: His focus has also been affected by the brain damage. Either he has a hard time concentrating or he gets so caught up in a task he fails to notice anything else around him until it's right in his face.

  • © isopods



    STATS

    AGE: Mid to Late 20's
    BIRTHDAY: July 10th
    GENDER: Male
    HEIGHT: Approx. 175 cm
    BUILD: Average
    SEXUALITY: Uncertain. Willing to ship M/M or M/F.

    LIKES: Books, Music, Scientific Experiments
    DISLIKES: Loud noises, Prison equipment, Torture
    HOBBIES: Playing piano, Writing
    TALENTS: Mechanical Engenieering, Knowledgeable about electrical energy

    VISUAL

    Messy brown hair, tied back in a small, high ponytail. Dark grey eyes. His left eye seems to be bruised and can't open all the way, like someone gave him a black eye recently. Has bandages on his neck, chest, and right arm.

    (NOTE: The survivors are depicted as dolls most of the time because the actual gameplay is framed as a reenactment of past events. The real Luca Balsa is a mostly normal human being.)

    AURAL

    Sounds something like this.

    FASHION

    His default outfit. Usually seen with his tool belt. He isn't able to remove the chain around his neck himself and would greatly appreciate it if someone picked the lock and took it off.

    DEMEANOUR

    At first glance, Luca's a bit tough to puzzle out. Is that a dopey grin on his face, or a look of mischief? He seems confused half of the time, partially because his memory's a bit like swiss cheese at times, but his curiosity remains in tact. He may even seem approachable once you get past the whole "sketchy looking character" thing.

    OLFACTORY

    Tends to smell faintly of iron at all times.

    MENTAL NOTES

    Anyone who can read minds might take note of how the brain damage affects his mind. There's a noticeable amount of static buzzing around in there clouding his memories and scattering his thoughts. At least it's manageable... To an extent.

    MAGICAL NOTES

    Anyone who can sense magic will note that Luca is average in this regard. He has taken no precautions to protect himself against magical attacks... And likely wouldn't know how to do so.

    © isopods



    OOC

    THREADJACK: Yes, warn me first
    4TH-WALL: No
    BACKTAG: Yes, but threads may be dropped
    HARD NO: Please no bathroom content or explicit gore, especially involving arteries. I'm fine with written descriptions, but please don't go into morbid detail. Also, no needles if we can avoid it.

    IC

    PHYSICAL CONTACT: Yes, contents may be electrocuted
    MENTAL CONTACT: Good luck. He's got brain damage, and sometimes there's electricity buzzing around in his skull.
    FLIRTING: Yes. I will take male or female.
    KISSING: Yes
    FIGHTING: Yeah, but he's not much of a fighter. The most he can do is zap you and run away if he's lucky.
    INJURY: Y, contact me for major injury
    DEATH: If we're not in a murdergame together, contact me first!

    OPT-IN

    CIRCUT CONTROL: Do you want Luca to monkey around with the wiring to your character's house/computer/robot prosthetics?
    ELECTRIC SHOCK: Do you want Luca to zap you? At most, it will be enough to stun someone for a few seconds.

    © isopods



    PAST GAMES

  • We Could Be
  • Prismatica
  • Badgernet (WCB CRAU)
  • Forgotten Tales
  • © isopods



    FORGOTTEN TALES

    ESSENCE: Edmond Dantes/Count of Monte Cristo
    STORY: Count of Monte Cristo, The
    © isopods



    PRISMATICA

    MOONBLESSING: Iris
    RESIDENTIAL DISTRICT: Level 2
    App | AC Thread | Kinklist
    © isopods



    WE COULD BE...

    TITLE: The Blank Slate
    AGE: Mid 20's at least
    HEIGHT: 5'11"
    WEIGHT: 145 lbs
    SPECIES: Human
    OCCUPATION: ???
    LIKES: Tinkering with machines
    DISLIKES: Migranes
    TRIVIA: That "bruise" on his left eye is actually an electrical scar.

    BIO: Not much is known about this guy, which sucks because we can't write a proper bio with what we could find. We do know that he's from the mid-1800's and he's pretty smart for someone who can't remember what day it is.

    CRAU Info

    © isopods



    WE COULD BE... Inventory.

    Keeping

  • Stationary - Three notebooks, a pencil, and an eraser. All obtained from the Student Store. See IC Notes for more details.
  • Holiday Sweater - Dear god this thing is tacky, but it's fluffy and warm.
  • Plumber Uniform - Blue overalls with a stylish red shirt and hat.
  • Super Mush - A really big mushroom, it makes you feel larger than life.
  • Slowpoke Tail - A rare delicacy which is almost certainly illegal or at least should be. Eaten...
  • Nice Cream - The frozen treat that warms your heart! A lovely compliment is printed on the stick. Eaten.
  • Carrot Cake - This is a crispy pancake with carrots mixed in. Eaten at the dinner party.
  • The Embelleshed Suit - The shirt’s a bit torn, but this ensemble from the 1800’s still looks presentable after all these years... Traded a Warp Star with Astronema for it.
  • Toolbelt - Contains a rope, a wire, and other tools useful to an electrician from the late 1800’s. Probably belongs to Luca, he's keeping this.
  • Lazybones Sunday - A comfortable outfit consisting of a white T-shirt, blue sweaterjacket, shorts, and soft houseslippers. Just wearing it makes you bone tired.
  • Rubik's Cube - A rotating puzzle cube; try to solve it without just taking all the stickers off and putting them back on.
  • Bowtie - They're not cool, they're never gonna be cool, but they're incredibly dapper.
  • Fluffy Socks (X2) - You can never have enough.
  • Metool Plush - A hard-workin' little construction robot, now in cuddly plush form!
  • Alarm Clock - A small alarm clock shaped like a talking dolphin! Announces the time in a very smooth voice. Obtained from Yuri.
  • Do The Creep - A lovely green hoodie with a strangely rectangular face on it? Wearing it makes you feel the odd urge to hiss and blow up at everyone. Obtained from Yuri.
  • FORMAL WEAR - A black dinner suit with a red tie. Obtained from Rokurou.
  • Highlighter - Not an actual light source, just a bright marker for indicating important pieces of text.
  • Potion - It heals 20 HP! ...This might just be a spray-on combination of a disinfectant and liquid bandage, but it seems to work well on small wounds.
  • A Pirate's Life For Me - Not an actual life, just the outfit. But you could MAKE it a life if you wanted, because a pirate is free. Eye-Patch not included.
  • Eye-Patch - Plain and black, but functional. Yar har fiddle-dee-dee.
  • Bottle - For holding milk, or bugs, or pixies. You know, normal things.
  • Zodiac Shirt - A plain black T-shirt with a Taurus symbol on it in red.
  • GUN - A Beretta 90-Two 9mm pistol. It's not loaded.

    Trading

  • Birthday Present - A simple necklace with a pendant with a charm carved on the back. It looks like it was made by a budding craftsman. Given back to Collette.
  • CREPE - A crepe filled with strawberries and fresh whipped cream, each flavor beautifully complementing the other.
  • Warp Star - An incredibly fast personal spaceship! This one's been limited to hovering a foot or two off the ground, have fun with your hoverboard.
  • Mushroom Rice Ball - There's no salt. Dear god, why isn't there any salt.
  • Fruitcake - Some kind of fruit-infused pancake? It looks like a meat patty. Eaten at dinner party.
  • Suspicious Dice - A set of dice that always produce the same results when thrown; they probably belong to a skilled swindler. Given back to Yuri
  • SAUL GOODMAN LICENSE PLATE - It's a mustard yellow New Mexico license plate reading "LWYRUP". Given back to Saul.
  • Snow Hare - A charm from the town of Flanoir in the shape of a white rabbit that is supposed to bring good luck. It looks like it's been pierced with something sharp.
  • Wake-Up Slap - A canned coffee-based energy drink in curry flavor, from Spacebucks. Given to Hiro.
  • Home Video - A VHS tape labeled "Cambridge, 1991" that mostly shows a little British girl with pigtails playing in the leaves with her parents. Given back to Rachel.
  • The Brian - A concealing black bodysuit with double yellow dragons embroidered on the chest.
  • Smuppet - A puppet of dubious origins, with a long probiscus-like nose and a firm, plush rump. RELEASED INTO THE WILD.
  • "Hit Your Mark and Say Your Lines" by Gene Cousineau - A memoir and guide to acting by a veteran actor. Given back to Barry.
  • Lavender Powder - A small, tightly-closed wooden box of pressed lavender colored powder of a high quality.
  • Cloak - It's not magical in any way, but it might make you feel like it.
  • Wildberry Crepe - It's a very crispy crepe. Not burned, but very tough. Could've used butter.
  • COWboy Boots - These- aren't boots? They have guns for the heels and- oh god they look like hooves why.
  • Curry - SO SPICE. You might literally breath a little fire.
  • Kazoo - A small, easy to play child's instrument.
  • Freddy Mask - Some kind of bear mascot mask? It has an undefinable air of menace to it.
  • Chicken Suit - That's no man, THAT'S A GIANT CHICKE wait, no, it actually is just a weird suit.
  • PLAYER PIN - Every Player needs one of these and now you have your very own! Welcome to the Reaper's Game.
  • Melon - This thing's pretty big, even for a melon. Too bad it's a honeydew, aka water masquerading as a melon.
  • Cherries - A single pair of juicy red cherries. They're each the size of a soccer ball.
  • Insect Husk - A gift from Ivar. This discarded insect shell could be viewed as a symbol for change, if you're a sensitive poetic type.
  • © isopods



    WE COULD BE... Endgame.

    Status

  • So... It turns out every participant was a virtual clone created by a pacman virus that ascended into godhood... And they've been subjected to the experiment more times than anyone can count. After the Pacman god was defeated, the participants were left with complete control over an empty universe nestled inside a supercomputer.
  • Luca's not too sure what to think about this whole situation. By the end of it all, he had already been convinced to leave his own world and try to rebuild himself elsewhere. However... Being a virtual clone with the ability to will things into existence opens up an entirely new can of worms...
    Ah well, at least he could finally fix his memory problems, sort of.
  • Currently sticking close to his lovers, Surolam and Yuri, as he figures out where to go from here.

    Writeup Links

  • Last Will and Testament
  • A Mess of Crossed Wires
  • © isopods